![visual studio mac preview 10 android emulator execution fail visual studio mac preview 10 android emulator execution fail](https://docs.microsoft.com/en-us/visualstudio/releases/2019/media/16.0/rc/ext_updates.png)
- #Visual studio mac preview 10 android emulator execution fail portable#
- #Visual studio mac preview 10 android emulator execution fail professional#
- #Visual studio mac preview 10 android emulator execution fail zip#
Xamarin.Android Reference Assemblies and MSBuild support. Visual Studio extension to enable development for Xamarin.iOS and Xamarin.Android.
#Visual studio mac preview 10 android emulator execution fail professional#
Microsoft Visual Studio Professional 2017
![visual studio mac preview 10 android emulator execution fail visual studio mac preview 10 android emulator execution fail](https://miro.medium.com/max/1838/1*B4tQxH4g3oLrH3Pade4c8w.png)
I'm gonna try it tomorrow, but I doubt that is the issue as I have another workstation at home that I run VS 2015 and some older build of Xamarin on- and that setup has no issue deploying similar projects.Īnyone have any ideas on what could be making these builds take so long? The only thing the IDE has mentioned is that deploying to a 32-bit android appliance would be faster.
#Visual studio mac preview 10 android emulator execution fail zip#
The logs obtained via Visual Studio > Help > Xamarin > Zip Logs show no errors, warnings or otherwise "problematic" entries. I've tried disabling 'Fast Deployment', that doesn't help. I am trying to figure out what the issue is, but in a nutshell- no matter what type of Xamarin project (Forms/Native, Shared/PCL), it takes literally 20 minutes to deploy the blank project to an emulator (VisualStudio android-23arm_phone (Android 6.0 - API 23) emulator for example). I'm going to get fired if my builds take this long. Thanks for your patience as we continue to refine these new MSBuild targets that have been unified with XS and make for a much more consistent build across both platforms. We're also working on further reducing the chattiness of the invocations to the remote build agent from MSBuild (this is done automatically in the background by VS given the new msbuild-based infrastructure), especially around copying multiple files (and compressing them too). This is just so we can do an apples to apples comparison ). A disconnected build (since you can now disconnect explicitly from the build host) will give you comparable performance to what you had before. A hotfix will be available very soon.Īlso, keep in mind that now a connected build will also do a deploy, which is why you're probably seeing times more similar to the previous deploy operation (save for the known issues). This was causing image files to be copied over all the time. We've identified one of the issues affecting build performance: the msbuild targets where initially authored for running locally on the Mac, and we missed tuning one particular inputs/outputs combination for incremental builds from VS for the PNG optimization. Exception: Exception type: System.InvalidOperationExceptionįailed to get the Debug Proxy instance for this sessionĪt .get_DebugProxy () in :0Īt .StartDebugProxy ( mtouch) in :0Īt .StartProxy ( mtouch) in :0Īt .HandleRequest (ILoggingHelper logger, System.Object commandRequestState) in :0Īt ( context, System.Object commandRequestState) in :0Īt (System.Object state) in :0 The object was used after being disposed.Īt .EndAccept (System.Byte& buffer, System.Int32& bytesTransferred, IAsyncResult asyncResult) in :0Īt .EndAccept (IAsyncResult result) in :0Īt .VS_IncomingSdb (IAsyncResult result) in :0Īt .VS_IncomingOutput (IAsyncResult result) in :0Īt .VS_IncomingOutput (IAsyncResult result) in :0 Exception: Exception type: System.ObjectDisposedException Error: Exception while handling the VisualStudio debug connection Error: Error accepting log connection from Visual Studio
![visual studio mac preview 10 android emulator execution fail visual studio mac preview 10 android emulator execution fail](https://venturebeat.com/wp-content/uploads/2019/08/30d81171f59ba1e9ed2a9dcd3d4b8b40.gif)
Error: Exception while handling the VisualStudio logging connection Finishing Logging Thread (output:writer). Warning: Socket 'VS log connnection' failed, a lingering socket may remain open. Finishing Logging Thread (output:reader). Here's a part of the mtbserver.log: Handling with command: (27) Starting a debug session after stopping a previous session also seems to fail every time. Attempting to acquire command execution lock, timeout set to 00:10:00
![visual studio mac preview 10 android emulator execution fail visual studio mac preview 10 android emulator execution fail](https://theconfuzedsourcecode.files.wordpress.com/2020/02/so-i-played-around-with-android-emulators-in-visual-studio-2019.png)
In the Mac Server Log, there are a bunch of these which run like.forever! Command finished (13)
#Visual studio mac preview 10 android emulator execution fail portable#
I have 3 Portable projects, and one Xamarin.iOS project in one solution. Now every time I try to debug the application, it takes.4 to 5 minutes!!! It is very frustrating. Before it took less than 30 seconds to copy files to spin up the simulator. After updating to latest stable build on both my Mac and Visual Studio machine, the time it takes to build and debug is extremely long.